Great, but the needs a full screen mode please.
Do Console Dream of Romeo
A downloadable DCDOR for Windows, macOS, Linux, and Android
UPDATE2: We have updated a new Windows Version with platform specific UI change, please download DCDOR_WindowsVer.zip or DCDOR_Chinese_WindowsVer.zip.
更新2：我们上传了一个全新的Windows版本，其中的UI提示全部换成对应的Windows按键，你可以直接下载 DCDOR_WindowsVer.zip 或 DCDOR_Chinese_WindowsVer.zip在Windows上体验游戏。
UPDATE1: We found out there's a small bug in the Ending CG in gameshell version, I have uploaded a fixed version DCDOR_final_fixEnding.love. Windows versions are not affected.
UPDATE0: Special build for windows with 960*720 resolution has been released! Please download DCDOR_v1.1.zip or DCDOR_Chinese_v1.1.zip on Windows to have a try!
更新0：我们重新编译了一个分辨率为960*720的Windows版本，该版本将带来更好的体验。你可以直接下载 DCDOR_v1.1.zip 或 DCDOR_Chinese_v1.1.zip在Windows上体验游戏。
Our game is a minimalist tactical game that contains elements from puzzle-platform games. It tells a story about a game console who falls in love with the player.
The goal of the game is to control Juliet, the humanoid game console, and Romeo, the man, to defeat all the enemies chasing them within the grid, and to finally find a paradise where there is no barrier between different species, and they can be in love freely.
In terms of the game mechanics, we Interpreted the theme ’SHIFT’ from aspects of ‘displacement’ and ‘switch’, players control the displacement of every movable units including the protagonists and the enemies within the grid using the arrow keys. Two protagonists have different skills and objectives, while players are able to launch skills to switch the location between them at any time in order to response to the constant challenges in the game. Our team members are ethusastic fans of Jonathan Blow, that we believe if we have these naturally and beautiful rules set up, the levels will come out of the way to us instead we build them artificially.
The whole experience of the game is similar to that of solving chess endgames, but in a much gentler way. While in the game, players will experience a journey of strategising and consolidating at every step.
We decided to employ the Cyberpunk artistic style for our game, adopting imagines like ’circuit board’, ‘electric conductors’ to represent our game scenes, while the whole scenes are full of dynamic effects and details; Musically, we employed electronic music aesthetics and styles that are more uplifting and dynamic to integrate closely with the artistic style and game mechanics.
How to control:
- Move: cross key
- Attack: X
- Taunt: B
- Traspose: Y
- Menu: Start
- Help: Select
- Confirm: A
- Cancel: B
- Move: WSAD
- Attack: X
- Taunt: K
- Transpose: I
- Menu: Enter
- Help: Space
- Confirm: J
- 移动: cross key
- 攻击: X
- 嘲讽: B
- 交换: Y
- 菜单: Start
- 帮助: Select
- 确认: A
- 取消: B
- 移动: WSAD
- 攻击: U
- 嘲讽: K
- 交换: I
- 菜单: Enter
- 帮助: Space
- 确认: J
- 取消: K
For gameshell version, download the .love file and copy to games\love2d folder.
Remember to turn on Lima driver in gameshell setting for better experience.
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This game is built intended for gameshell machine, so the original resolution will be fixed to 320*240, fullscreen mode will be very blurred.
And with an extendable window? maybe with some ways to enlarge the screen without looking blurry they would solve:
1x 320x240 (Original resolution)
such a way to extend the resolutions according to the original would be fine.